Obituary: Inferno II

I said I wouldn’t. I did. The worst happened.

I just HAD to go back into low-sec space. With my shiny new battlecruiser. Which, can I add, wasn’t even fully re-equipped yet.

There will be more. Many more.

Plenty of ‘roid belts to strip bare. But I’ll hold on for the moment, I’m working towards a Charon. That’s priority at the moment.

I’ll let you know when I get it.

G’day.

December 4, 2008 at 8:27 pm Leave a comment

A bit about me

Hi again,

between all my gaming, whether or not you choose to believe me, I am a real person. No AI could match up to this skill. =)

So I thought I’d take the time out to tell you a little about myself. What I do, why I do it.

Chris

I’m Chris Stolze, primarily a gamer, games developer and digital graphic artist in my spare time. I’ve been working with the simpler tools for a while now, animation programs such as Flash Pro 8. It took me a while to grasp basic ActionScript, the programming language used in flash to make an animation interactive – this is essentially what a flash game is; an interactive animation.

Although the ActionScript may have taken me a while, I’ve always been good with the vector graphic tools. Same applies to most graphic tools, be it Fireworks or Photoshop. I generally learn quickly in my own way.

Recently I’ve been working away from the keyboard more. I have countless sketches lying around, concepts or ideas that never made it beyond that stage. As with the recent acquisition of an electric guitar, I’ve been spending my time on a somewhat refreshing variety of activities. Gets confusing at the best of times. But I’ll make sense of it soon enough. I always do.

I’ve come to realise that I am gaming less than I used to. But I haven’t stopped yet. And until I do, that battleground is mine.

Mine.

Regards,

Chris =)

November 25, 2008 at 1:15 am 1 comment

Inferno II; a Drake class Battlecruiser

After long nights spent in the ‘roid belts of Nakregde deep in the Kor Azor region, I have finally been able to repurchase a copy of this fine ship.

DrakeIntroducing the Inferno II. A fine example of Caldari persistence, this ship signifies my fighting spirit. Something in me does not wish to settle for mining or industry. In the ever-expanding universe of EVE, space combat is immensely popular. If a capsuleer dares to enter the realms of low-security space, he may soon find himself tackling pirates with a difference; these rats offer a challenge, a thrill… sport. Within minutes comes the bounty, increasingly plentiful as your targets become larger.

Please please please take it from me when I say “do not leave your controls for a second“. This is how I came to lose control of my first battlecruiser, the Inferno. Granted I was in low security space, but it only took one NPC Blood pirate a matter of minutes to finish me off. I’d also like to add that I wouldn’t like comments about my armour and shield rigs, that’s not what this is about. =)

My message is this: Stay present and remain persistent. The rest will fall into place.

Fly safe,

Chris

Drake

November 25, 2008 at 12:12 am 2 comments

Crynet Profile: Karhedros

Username: Karhedros

Preferred Allegiance: KPA

Profession: Counter-Sharpshooter

While the single player campaign offers enough challenge when played properly, a decent online match can’t be topped. There is some satisfaction to scoping in on the mask of an actual player, knowing that you have the element of surprise. Fighting AI gets boring. Even in Crysis, the KPA troops become a little predictable. But pitting your skills against those of other people… and winning? It feels good. And it’s never the same from one match to the next.

If you see me online, don’t hesitate to give me a shout. I’ll shoot anyone once. ;)

Happy gaming,

Chris

October 19, 2008 at 8:54 pm 1 comment

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